AI Insights · Timothy · January 2022
Top 5 Boxing Games on Android in Oceania Q4 2021
Explore the performance of the top 5 boxing games on Android in Oceania during Q4 2021, with insights on weekly downloads, revenue, and active users.
In Q4 2021, the performance of the top 5 boxing games on the Android platform in Oceania showcased some interesting trends. Data from Sensor Tower reveals insights into weekly downloads, revenue, and active users for these popular apps.
Boxing Star: Real Boxing Fight saw fluctuations in its weekly revenue, peaking at around $2.1K in mid-October. The app's downloads started at 405 in late September and dipped to a low of 93 in early November, before recovering to 253 by the end of December. Active users decreased from 1.3K at the beginning of the quarter to a low of 586 in mid-November, but ended the year on a higher note with 816 active users.
Topps® WWE SLAM: Card Trader experienced a consistent decline in weekly revenue from $2.2K at the end of September to just over $400 by the end of December. The app's active users also saw a downward trend, starting at 445 and dropping to 194 by the end of the quarter.
Real Boxing 2 showed a more stable performance with weekly revenue ranging from $450 to $690. Downloads remained strong throughout the quarter, peaking at 1.8K in the last week of December. Active users increased steadily from 3.9K to 4.7K over the same period.
NJPW Collection had relatively lower revenue figures, with weekly revenue peaking at $370 in early November. Downloads were minimal, with occasional spikes such as 15 downloads in late November.
Burrito Bison: Launcha Libre saw its revenue peak at $444 in late October. The app's downloads were fairly consistent, ranging from 200 to 500 throughout the quarter. Active users remained stable, hovering around 1.7K to 1.9K.
For more detailed insights and data, visit Sensor Tower.